多动脑,少建模 In the last two years, I have noticed a strange phenomenon. Many people start to pursue 3D modeling, kitbash, but they don't know anything about game design principles and shape design or form language, which makes me confused. It doesn't help with the idea of the game, and they can't come up with a good creative solution. This fact makes me, who has been in the industry for 10 years, think what should I do. This post is for 2D concept artists, you should provide creativity first…