Diferencias entre ludificación estructura y de los contenidos
The Four-door Model: Rapid eLearning Design
Blog. eLearning Coach. The four-door model, per Russ Powell, who worked with its creator, Dr. Sivasailam Thiagarajan. Four doors: 1. Library (content of the course). 2. Playground (fast-paced frame-games that provide practice in recalling and applying the content from the library). 3. Café (social learning activities). 4. Evaluation Center.
sintetico esame di storia, punti di forza e ambiti di applicazione della gamification - Gamification: Why It’s Good
DigitalChalk: 6 Tips for Effective eLearning
Genetic epistemology. Piaget’s theory of constructivism.
Constructivism, a perspective in education, is based on experimental learning through real life experience to construct and conditionalize knowledge. It is problem based, adaptive learning, that challenges faulty schema, integrates new knowledge with existing knowledge, and allows for creation of original work or innovative procedures. The types of learners are self-directed, creative, innovative, drawing upon visual/spatial, musical/rhythmic, bodily kinesthetic, verbal/linguistic…
Sivas Kangal Yavrusu Fiyatları
50 Awesome Videos for Game Based Learning Teach...
This picture depicted how different cultures affects the brain
Online Presentations for Dummies! http://info.knowledgevision.com/DummiesGuideELearningGuild.html?SFDCCID=701C0000000i95A
Free Instructional Design App for Mobile Performance Support
Check how the psychology of Gamification In Education makes learners come back for more, over and over again. The Psychology Of Gamification In Education!