3d environment

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Realistic Environment Concept Art, Blender 3d Environment Art, Environment 3d Art, 3d Concept Art Environment, Game Environment Concept Art Landscapes, Blender 3d Environment, Environment Art Concept, 3d Environment Design, 3d Environment Concept Art

- I experimented and learned lots of new techniques during this project. All the custom assets are modeled in Maya and composed in Unreal Engine 5, using both tiling and baked textures in Substance Painter & Designer. -I had a lot of fun creating my custom foliage by using ZBrush to sculpt high poly and baked down to low poly, and I modified some variations both inside SpeedTree and composed by hand. Used Houdini to simulate the different variations of broken glasses, and the falling leaf…

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Find #MidweekMotivation to learn with Jean-Michel Bihorel’s, “Sedimental Memories No 07,” a dazzling scene made using #SpeedTree, #Houdini, #ZBrush, and #GuerillaRender for a #Gnomon Workshop. Want to give the course a whirl? Get 20% off a new Gnomon subscription by using the code TREES20 until February 28, 2022, at 11:59 PM UTC! #3D #CG #Render #Nature #Environment #Landscape #Foliage #Vegetation #Inspo #inspiration #Motivation 3d Environment Lighting, Environment Concept Art Landscape, Ue5 Environment, 3d Environment Modeling, 3d Landscape Art, Tree Rendering, Unreal Landscape, 3d Render Art, Houdini 3d

Find #MidweekMotivation to learn with Jean-Michel Bihorel’s, “Sedimental Memories No 07,” a dazzling scene made using #SpeedTree, #Houdini, #ZBrush, and #GuerillaRender for a #Gnomon Workshop. Want to give the course a whirl? Get 20% off a new Gnomon subscription by using the code TREES20 until February 28, 2022, at 11:59 PM UTC! #3D #CG #Render #Nature #Environment #Landscape #Foliage #Vegetation #Inspo #inspiration #Motivation

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Stylized 3d Environment Art, 3d Art Environment, 3d Concept Art Environment, Landscape 3d Render, Low Poly Environment Landscapes, Blender 3d Landscape, Blender 3d Environment, Stylised 3d Environment, Enviroment Concepts Art

这是我自学UE4的第一个作品,场景里的物件基本上都是模型到贴图从零制作的;树则是用speed tree制作,也是第一次尝试这个软件;地表材质混合以及草的着色用了UE4的RVT功能实现。这个作品我利用周末的一些空闲时间断断续续做了很久,虽然还有很多不足,但也算是一个不错的开始了,接下来我会继续努力! 这里是我的原画参考:https://www.artstation.com/artwork/LAJk

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