gaming

unit 3 gaming
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candy crash. created by:  Lars Markgren, Thomas Hartwig, Patrik Stymne  The purpose of the game is to join 3 or more candies in which are then cleared from the board and you gain points from that. The game is teaching you to use your skills and strategy in certain time so you can win. The game is teaching this by putting you challenges in front of you so you can be smart and practice your skills. subject area: maths. topic: 1 strategy: 7 coordination: 2 teamwork: 0 thinking: 6 story: 0

candy crash. created by: Lars Markgren, Thomas Hartwig, Patrik Stymne The purpose of the game is to join 3 or more candies in which are then cleared from the board and you gain points from that. The game is teaching you to use your skills and strategy in certain time so you can win. The game is teaching this by putting you challenges in front of you so you can be smart and practice your skills. subject area: maths. topic: 1 strategy: 7 coordination: 2 teamwork: 0 thinking: 6 story: 0

100 Floors created by: Tobi Apps. the purpose of the game is to pass every floor through an elevator but you need to find where is the button to go up and pass it and each time is more difficult to find it. The game is teaching you to think and be creative thinkers while searching the botton and to be open minded. subject area: physycology. topic: 2 strategy: 7 coordination: 2 teamwork: 0 thinking: 7 story: 0

100 Floors created by: Tobi Apps. the purpose of the game is to pass every floor through an elevator but you need to find where is the button to go up and pass it and each time is more difficult to find it. The game is teaching you to think and be creative thinkers while searching the botton and to be open minded. subject area: physycology. topic: 2 strategy: 7 coordination: 2 teamwork: 0 thinking: 7 story: 0

Cut the rope. Created by: ZeptoLab. The purpose of the game is to cut the rope that is hanging with a candy to feed the frog. What the game is teaching is to be precise and think before doing something because to cut the rope you need to think if it will work or not, if not, you lose. subject area: physics. topic: 4 strategy: 6 coordination: 3 teamwork:  0 thinking: 6 story: 2

Cut the rope. Created by: ZeptoLab. The purpose of the game is to cut the rope that is hanging with a candy to feed the frog. What the game is teaching is to be precise and think before doing something because to cut the rope you need to think if it will work or not, if not, you lose. subject area: physics. topic: 4 strategy: 6 coordination: 3 teamwork: 0 thinking: 6 story: 2

Pokemon Go-Created by: John Hanke The purpose of the game is to go around the city while you look and catch for the pokemos that could appear to you.  The game is teaching to go out of your house and do exercise through a game everyone could get exited.  The game teaches this by telling you for example that if you walk 5 miles you will get a surprise from an egg you incubate in the game.   subject area: sports 1. Topic:4  2. stratergy:2 3. coordination:5 4. teamwork:0  5. thinking:1 6…

Pokemon Go-Created by: John Hanke The purpose of the game is to go around the city while you look and catch for the pokemos that could appear to you. The game is teaching to go out of your house and do exercise through a game everyone could get exited. The game teaches this by telling you for example that if you walk 5 miles you will get a surprise from an egg you incubate in the game. subject area: sports 1. Topic:4 2. stratergy:2 3. coordination:5 4. teamwork:0 5. thinking:1 6…

Minion Rush. created by:Gameloft. The purpose of the game is to guide a minion through a road while it runs, to catch all of the bananas, with the difficultyto avoid obstacles that appear in the path. It teaches to be precise and react fast to things. The game is teaching you this by leaving you with the decision of what path will be the best to win and catch more bananas without crashing with the obstacles. subject area: physics. 1:1 2:5 3:5 4:0 5:6 7:4

Minion Rush. created by:Gameloft. The purpose of the game is to guide a minion through a road while it runs, to catch all of the bananas, with the difficultyto avoid obstacles that appear in the path. It teaches to be precise and react fast to things. The game is teaching you this by leaving you with the decision of what path will be the best to win and catch more bananas without crashing with the obstacles. subject area: physics. 1:1 2:5 3:5 4:0 5:6 7:4

PACMAN created by:  Toru Iwatani. The purpose of the game is to controll the yellow circle to eat pellets through the maze without being eated by ghosts. The game is teaching you to think and act fast. It teaches you by putting you in a situation in which you are surrounded by ghosts and still you need to find a path in the maze to eat the pellets and win. Subject area: math. topic: 1 strategy: 6 coordination: 4 teamwork: 0 thinking: 6 story: 0

Pac-Man (game)

PACMAN created by: Toru Iwatani. The purpose of the game is to controll the yellow circle to eat pellets through the maze without being eated by ghosts. The game is teaching you to think and act fast. It teaches you by putting you in a situation in which you are surrounded by ghosts and still you need to find a path in the maze to eat the pellets and win. Subject area: math. topic: 1 strategy: 6 coordination: 4 teamwork: 0 thinking: 6 story: 0

preguntados. created by: Máximo Cavezzani. The purpose of the game is to choose a theme and you answer questions aboput that in a certain time. The game gives you different options. The game is teaching you by asking you basic questions of life and if you dont know them, you could learn. subject area: social, biology, history, science. topic: 7 strategy: 0 coordination: 0 teamwork: 0 thinking: 7 story: 0

preguntados. created by: Máximo Cavezzani. The purpose of the game is to choose a theme and you answer questions aboput that in a certain time. The game gives you different options. The game is teaching you by asking you basic questions of life and if you dont know them, you could learn. subject area: social, biology, history, science. topic: 7 strategy: 0 coordination: 0 teamwork: 0 thinking: 7 story: 0

Rolling Sky. created by: Cheetah games The purpose of the game is to scroll the ball through a difficult path. The game is teaching coordination and strategy. It teaches you this by pushing the boundaries of your speed and reaction while changing your road and making it more difficult. subject: fisics topic: 2 strategy: 4 coordination: 7 teamwork: 0 thinking: 1 story: 0.1

Rolling Sky. created by: Cheetah games The purpose of the game is to scroll the ball through a difficult path. The game is teaching coordination and strategy. It teaches you this by pushing the boundaries of your speed and reaction while changing your road and making it more difficult. subject: fisics topic: 2 strategy: 4 coordination: 7 teamwork: 0 thinking: 1 story: 0.1

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